Video Game Play and the Acquired Capability for Suicide. Sean, Danielle, and Evan currently have a manuscript under review that examines the impact of video game genre on the relation between time spent playing video games and the acquired capability for suicide in college students.
Interpersonal Theory of Suicide and Bipolar Disorders. Nathanael is currently working on his dissertation project and data collection will take place at a local psychiatric hospital. The project is aimed at examining the interpersonal theory of suicide variables in individuals with bipolar disorders, a population at elevated risk for suicide. The ultimate goal of the project is to improve our theoretical understanding of suicide in the bipolar disorders population.
Sexuality, Gender, and Suicide Risk. Sarah, Jared, and Sean are currently working on a project examining risk factors and prevalence rates for suicide ideation and suicide attempts among sexual minorities. Specifically, they are using variables proposed by the interpersonal theory of suicide (i.e., thwarted belongingness, perceived burdensomeness, and acquired capability for suicide) to help explain suicide risk.
Psychometric Investigation of Painful and Provocative Events Scale (PPES). Sarah, Jared, and Sean are currently examining the psychometric properties of the PPES. This scale has previously been used to support the notion that capability for suicide is acquired through exposure to painful and provocative events. The current study explores the factor structure, reliability, and validity of PPES.